FUTURE CITY
Codename: ENOK CODEX®
Future City
CONCEPT / EXECUTION
When I started creating Future City, I started by looking at many references of a futuristic yet chaotic city. I was not shy to explore details, I wanted it too look as busy and dirty as it could without compromising the key elements. As any other personal project, it served as learning on multiple areas I wasn’t that knowledgeable.
LIGHTING / COMPOSITION
An area I wanted to explore and get better at was Lighting, this was a complex enough scene to push my limits. There’s 5 lights in this scene and 0 no HDRI working as a light element. Using Octane Render on Cinema 4D Light ID I could lit elements in an object by object instance and let Global Illumination (GI) do the rest of the work.
ASSETS / MODELING
Being a very dense scene, I couldn’t spent months creating it, I modeled the initial stages of the scene, blocking out the main elements. I used 40% assets from available libraries like Quixel Megascans / Kitbash3D and the rest was modeled by me in Maya and Marvelous Designer for the cloth elements.
Scene Ambient Occlusion without Textures | Scene Illumination without Texture Diffuse / Albedo Comparison.
GARMENTS
Character Clothes
CHARACTER
Accesories
The Character had a futuristic device on the hand, and I though it will be a good idea and learning process to explore deeper on a phone design, I chose Samsung as the brand and started exploring on the design, something else that is barely visible yet brought me a lot of knowledge while doing it, other cool ideas came about from it.
CHARACTER
Female Anatomy Study
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ENVIROMENT
Scene Composition
THE FIRST
To finish, this concept will establish part of the look and feel of the world of Codename: ENOK CODEX® , an original IP with amazing characters and story that I cannot wait to share more about. There will be 9 designs with this one being the first.
ENOK CODEX
OVERVIEW
Finally, I could finish this piece, first one of the upcoming series that will establish the look, feel, and some characters of my upcoming original IP.
As much as I wanted to continue I think this exercise accomplished what was supposed to do, lots of learning on lighting and composition. Now it’s time to move on into the next piece of the series.